The Woods - Level Design
This was a narrative piece created utilising Unity Assets combined with basic Greyboxing techniques. The end goal was to create a story in which players are able to grasp the world they are in just from the Environmental Story telling. It helped me to grow my level design and planning techniques along with some practice with set dressing.
These are a collection of Grey-boxes that were created based on various pieces of concept art. The exercise was used to increase my abilities with Probuilder as well as general Level Design skills. The recreation of Concept Art was an extremely good challenge in having to turn something that isn't necessarily drawn to scale into a playable space for a character controller.